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Louini multiplayer infrastructure

Louini Games Server

Game-scoped lobby signaling, transport coordination, and optional ENet and TURN relay services for Louini games.

Service summary

HealthChecking
Registered games—
Node—
Schemav1
S

Lobby signaling

Creates isolated game sessions and coordinates players without interpreting game-specific state.

N

Network coordination

Negotiates configured peer transports and provides opaque relay fallback when a direct path is unavailable.

O

Operations

Exposes live aggregate metrics and a token-protected console for server maintenance.

Registered games

Games currently configured on this deployment.

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